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1. Object Rotator:

  • Input: Player checks the "Object Rotator" checkbox.
  • Output: Objects spawn with varying rotations, adding visual diversity.

2. Random Object Spawning:

  • Input: Game is in progress.
  • Output: Cubes, spheres, and capsules appear randomly on the screen at set intervals.

3. Object Clicking:

  • Input: Player clicks on an object.
  • Output: Player earns points based on the object type:
    • Cube: 1 point
    • Sphere: 2 points
    • Capsule: 3 points

4. Customizable Game Duration:

  • Input: Player enters a desired game duration in the input field on the start screen.
  • Output: Game runs for the specified time, provided it's at least 1 second.

5. Jump and Stop Feature:

  • Input: Player presses '1' on the keyboard.
  • Output: Character performs a jump, assisting in timing object spawns.
  • Input: Player presses '0' on the keyboard.
  • Output: Character stops jumping, resetting position or allowing focus on clicking objects.

6. Start Game Screen:

  • Input: Player sets game duration and clicks the "Start" button.
  • Output: Game begins with the specified duration; start screen is hidden.

7. Real-Time Score Display:

  • Input: Player clicks on objects during the game.
  • Output: Score display updates in real-time to reflect current points.

8. Dynamic Timer Display:

  • Input: Game is in progress.
  • Output: On-screen countdown shows remaining time, updating continuously.

9. End Game Screen:

  • Input: Game timer reaches zero.
  • Output: End game screen appears, displaying final score and a "Play Again" button.

10. Variable Spawn Speed:

  • Input: Player adjusts the spawn rate slider.
  • Output: Objects spawn at the selected frequency:
    • Super Slow
    • Slow
    • Normal
    • Fast
    • Super Fast

11. Color Customization:

  • Input: Player selects a color/material from the dropdown menu.
  • Output: Newly spawned objects appear in the chosen color, enhancing visual variety.

12.Mouse Location:

  • Input: Mouse location
  • Output: X and Y Coordinates of mouse appear as text 

13. Character Animation (Jumping):

  • Input: Player presses '1' on the keyboard.
  • Output: The character begins jumping up and down continuously.
  • Input: Player presses '0' on the keyboard.

Output: The character stops jumping and remains stationary.

StatusReleased
PlatformsHTML5
Authorrm962
Made withUnity